Thema: Getting things started

As there are a few managers in the game who don't speak any german, i decided to give them some space on the board to take part in our community. I'm sure you guys will have some ideas and questions and might need some help once in a while, too. So here you go smile

Re: Getting things started

Hello to my fellow auslanders!

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Re: Getting things started

Hi how's it going. First season on here. Nothing else much like it. Trying to get my head around it all.

Re: Getting things started

Good idea Brice to give your mainly English speaking Managers an own platform or guys like me who are living in exotic countries.

Cheers from Auckland

Tallasar

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Re: Getting things started

How long have you guys been on here for. Any hints you could share?

6 Zuletzt bearbeitet von tomrbg (2016-05-24 09:29:33)

Re: Getting things started

How long have you guys been on here for. Any hints you could share?

For 5 years, and still having fun smile

Most important hint for beginners: don't buy any pro players for the first few seasons! Improve your team's strength with more experienced amateur players (a 15/40 player is stronger than a 20/8 pro and costs less!)

Use all the money you have to improve your arena. Don't waste time, build as fast as you can, and as much as you can. Expand seating capacity as fast as possible and have your periphery expanded to level three or better as fast as possible. You can expand seating and improve periphery at the same time. Don't waste time and money on standing, and don't build VIPs unless your periphery is on level 3 or better. The number of seats you can build per day depends on how many seats you order! Find the fastest way to expand to full capacity (0/20,000/5,000).

Don't forget the friendlies, they are the fastest way of earning money during the first two or three seasons. Choose clubs from higher divisions and play at their arenas. As a 8th division club, you can earn up to 30.000 playing in a first division arena, if you are in division 5 or 6, it's even more.

Forget the fan shop before your periphery is on a high level. The fan shop is a fun feature, you won't make a lot of money with it.

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Re: Getting things started

And also do not waste money to get trainees (exect amateur) or to build up the trainee center! It costs a lot of money which you do not have in the beginning!

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Re: Getting things started

Thank you, Brice, for getting this forum started.

This is my fifth EZM season. I'm in the North American division. I have bounced between getting promoted from Level 6 to Level 5 and getting my head handed to me at Level 5.

Re: Getting things started

Thanks tomrbg for that. Some really useful info. Suprised at the experience over strength being so important.

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Re: Getting things started

craig_martin00 schrieb:

Thanks tomrbg for that. Some really useful info. Suprised at the experience over strength being so important.


Experience makes 20% of the real player strength, 20% are form and the remaining 60% are strength. So strength is still the biggest factor, BUT in lower leagues players with a good form and high experience can have a good impact and they reduce your payroll as the players salary refer only to his strenght.

In addition amateur players are low costs players for the experience camp, as long as they stay at strength 15 or lower. So you can get a player with strength 15 and experience 70 for training camp costs of 75.000, which should be a good price. on the other side you need 1 1/2 seasons to train a player like that.

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Re: Getting things started

Brice schrieb:

Experience makes 20% of the real player strength, 20% are form and the remaining 60% are strength.

Or as a rule of thumb: 3 points of experience or 3 points of form are equal to 1 point of strength. Always have a look at your team's form, it should be as high as possible. Use the training options to hold your form at a high level. Players with low form levels should not attend daily training, they can win up to 6 form points when not in training.

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Re: Getting things started

In the draft, what does the final 20% of scouting show?

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Re: Getting things started

RobStarliner schrieb:

In the draft, what does the final 20% of scouting show?

The final result in the players strength or experience. At 100% you can be sure that the player would join your team with the shown values.

Re: Getting things started

Can anyone confirm that teams tend to lose their last few games to pick up draft spots? Noticed just about all teams in my league have been doing it for the last few games.

Re: Getting things started

Is there a draft lotto?

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Re: Getting things started

Getting a better draft spot would not be worth losing the money for wins and a better place in the table. There are managers every once in a while who lose their games to get a spot in the playdowns (does not apply for the lowest leagues). This would be fraud and can be reported to Brice.

Note: giving us your team id or team name/division helps answering questions.

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Re: Getting things started

craig_martin00 schrieb:

Is there a draft lotto?

No.
But as tom said it isn't worth the financial disadvantage to tank for a better draft position.

It's also worth saying that the draft here can't be compared to the NHL draft for example. You may get good youth players here compared to what you get out of your juniors from the training (the maximum experience for a youth player from your juniors is 15, in the draft you may find players with 25+), but usually they are not ready for your team and need some more development in the training camp.
For sure you won't get a superstar out of the draft, not even in the premier division.

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Re: Getting things started

I'm looking forward to the draft, currently slated for the #2 pick!  After having been promoted last season, my Dust Ponies can't hold a candle to any other team in the division, barring one.  I rested my guys up well to beat them in a matter of pride, sacrificing the #1 pick as a result.  My scout stayed busy, though, so I should get a fantastic player out of it!

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Re: Getting things started

Development costs killed me. Got a better than average pick but when i saw the development cost it made me decline.

Re: Getting things started

Same for me.  I actually landed a really clutch player that I totally can't afford, but I figure that by the time I added the development cost and the scout price, I could have probably just scouted a comparable player without the draft at a more economically convenient time.

Well, I've got two seasons to sort out how to use the draft right...

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21 Zuletzt bearbeitet von Kane (2016-06-01 12:51:16)

Re: Getting things started

Well, it's actually the basic value that you pay for a drafted player.
So yes, it would be a little cheaper to develop players from your own juniors. On the other hand you probably won't find young players with good experience on the market for the basic value.

Protip: You can also look for 18 year old amateur players in the draft, they are free, you have a guaranteed 18 year old to develop and at the same time you don't need to waste a spot in your juniors to develop one.

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Re: Getting things started

Alright. Getting ready for my second season and was looking at the training tab when I realized that one of my players is not participating in practice and is greyed out. Is this because he is too old? He is nearly a pensioner.

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Re: Getting things started

If the player is 34 or older, he is not participating in practice.

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Re: Getting things started

Ok. Moved up to div 5...... WOW! The strength of those teams are waaay above me.
Game 1: 13-1
Game 2: 13-0
I'm guessing that this is normal and it is best to expand with  the extra money i get from this division while i can before relegation.

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Re: Getting things started

craig_martin00 schrieb:

I'm guessing that this is normal and it is best to expand with  the extra money i get from this division while i can before relegation.

Keep on building your stadium and don't waste money on players. A better stadium will bring you MUCH more money. Ignore your team's overall strength during the first seasons. It will improve later, and you won't have enough money for your stadium with too many strong players.

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